The documentation comes from the Markdown files in the source code, so is always up-to-date but available only in English. Enjoy!
enums, following the C# Reference, is a Type consisting of a set of name constants. The important thing about
enums is that this set is known at compile time, so you have all the nice type checking and IntelliSense.
enum value has two important things. A numeric value of the type of the
enums underlying type (usually int), and a string identifier.
enum has always been very convenient while you stay in your programming language, but using it from the outside is a bit too complicated for such a simple thing.
Typically, when you are storing
enums on DB you have to choose one the following 3 alternatives:
enum, but Signum Framework does it for you!.
Signum Framework has complete support for
enum from day 0 in all the areas: localization, queries, save, database generation, ... even synchronization.
Just place an
enum field in you entities and the
enum table and foreign key will be created for you.
Enums have an excellent support for schema synchronization. Just as any other element (Tables, Columns, Types, etc..) the synchronize will ask for renames and then generate a script with the necessary INSERT / DELETE / UPDATE.
Enums are special however, because when you move (or re-index) an
enum value the primary key changes. Fortunately the synchronize is smart enough to update all the foreign keys, even when auxiliary primary keys are necessary.
EnumEntity<T> is the table that acts as a bridge between Enums and Entity. This class does two things:
Usually you don't need to know about this class, just if you want to manipulate the enum table using APIs that take a